UPDATED: October 2020

Looking for the Ideal Product Design Process

As a UX designer, visual communicator, and accessibility advocate I have a singular mission: to build human-centered products that solve real problems.

Over the course of my career, I've experimented with plenty of workflows. The following tenants found in the Google Sprint and IDEO's Human-Centered methodologies are the best solution I've found for creating products users truly need and businesses find valuable:

Understand • Diverge • Decide • Prototype • Validate

Step 1: Understand

Everything begins when we get to know those we are trying to help. It is only with empathy and a true understanding of our customers that we are able to properly frame the problem and envision valuable solutions.

Deliverables for this phase often include: personas (off varying fidelity), heuristic evaluations, stakeholder and user interviews, discovery and problem-framing workshops

Persona Sketch

Lo-fi Persona Sketch

EvalScreen

Heuristic Evaluation

IMG_1970

Competetive Analysis

Interview artifacts

Remote Interviews

Audio interview artifact

Audio Interviews

Step 2: Diverge and Decide

Now it's time to get the team to really open up by brainstorming possible solutions, thinking aloud, and sketching (lots and lots of sketching). In this phase, we build on each other's ideas while keeping in mind our stated business goals and advocating for our users.

Deliverables might include: sketch Notes, Post-it notes, affinity diagrams, customer journey maps, Crazy 8's, and storyboards

Example of post-it wall

Post-it Wall

Picture of a storyboard exercise

Storyboards

Image of journal notes

Sketch Notes

Screen Shot 2018-02-08 at 8.55.04 AM

Affinity Map

IMG_2556
Example of brainstorming exercise
IMG_2589
Wireframe on whiteboard

Brainstorming exercises, pitches, votes and content strategy wires.

Step 3: Prototype and Validate

It's finally time to build something. The trick, however, is not to fall in love with our ideas, but rather to build something fast, lightweight, and disposable. Something that allows us to get real-time feedback from stakeholders and users before committing massive amounts of time and budget.

Some of my favorite deliverables live in this stage: card sorts, wireframes (low- to high-fidelity), mockups and screen compositions, and responsive, clickable prototypes

Example of a card sort exercise
Screen Shot 2016-05-24 at 12.44.37 PM
Example of a card sort exercise

Remote Card Sorting Exercise

Images of wireframes

Wireframes of varying fidelity

Content strategy example
wireframe example
Process infographic

More wireframes, a content strategy outline, and an infographic to help tell the story.

Office Image

Yeah, that's my office. A bit messy, but it gets the job done. 

“Supposing is good, but finding out is better.”

– Mark Twain

Like most product specialists, I enjoy working directly with clients, stakeholders, and design teams to facilitate problem-solving. Truth be told, it's my favorite part of the gig. But, at the end of the day, we must ship the product before it can become effective.

The good news is, once our creations are live (and we've taken a minute to celebrate), we can gather and analyze product data, draft testing and optimization strategies, and create a backlog designed to make our good product great.

Check out some of my recent projects

Portfolio of Todd Chambers | Copyright © 2021 | wtoddchambers@gmail.com

Portfolio of W. Todd Chambers | Copyright © 2018 
 
wtoddchambers@gmail.com

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